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Amend Evolution [Copy link]

Rank: 2

Post time 2015-5-17 11:10:57 |Show all posts
I hope no ones already suggested these....

1. Since the date of the augment update evolving cards has been easier in that we can no longer evolve wrong, as in the level of cards being used for evolutions doesn't matter. So I was thinking wouldn't it also make sense if the evolution process was tweaked so that we could evolve all the cards into the main:
1^7 + (1) = 1^8 *fully evolved

instead of the:

((1+1)+(1+1))+((1+1)+(1+1)) = 1^8 *fully evolved
Method we currently have.

I know this would certainly save space while we wait to collect needed cards.

2. Put a lock feature on cards that prevents them being used for upgrades/evolutions. I think this would be useful in preventing errors when selecting cards to upgrade and also prevent users evolving a nooby card with one who's skills you've already started training  (I know I've done this already lol)

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Rank: 3Rank: 3

Post time 2015-5-17 14:01:31 |Show all posts
Lots of games I have played evolved like that, i think it's a much better system for players. Right now 7 cards is just as good as 4 cards = useless, before you can get the rest from a shop.

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Rank: 2

Post time 2015-5-17 16:29:15 |Show all posts
TFK2 replied at 2015-5-17 14:01
Lots of games I have played evolved like that, i think it's a much better system for players. Right  ...

Sorry TFK2 I'm not really sure on what you're saying , do you agree with what I'm suggesting?  :-/

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Rank: 8Rank: 8

Post time 2015-5-17 16:56:37 |Show all posts
peacekidj replied at 2015-5-17 08:29
Sorry TFK2 I'm not really sure on what you're saying , do you agree with what I'm suggesting?  :-/

I think he does, and is referring to the fact that in terms of usability, the current system jumps from 4 copies, to 8 copies. Any number in between is no more useful than 4, because you cant use them to enhance the main card.

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Rank: 2

Post time 2015-5-18 03:49:01 |Show all posts
Belzial replied at 2015-5-17 16:56
I think he does, and is referring to the fact that in terms of usability, the current system jumps ...

Thanks for the clarification

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Rank: 4

Post time 2015-5-18 15:19:22 |Show all posts
Edited by Vecinuldedeasupra at 2015-5-18 19:17

I am totally supporting this suggestion. We have 2 main problems now. If we have 7 cards of the same 4 star disciple, we have 3 card slots used, and the power of the disiple is limited to 4 evolved card... So it is just a better 3 star desciple... Usless...

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