What happens when you introduce Inverse Kinematics without rigidbody constraints? Here's the IK fail video from project UA! http://youtu.be/7K6N9ZcHGpA
Oh fml, the jumping bug is back in UA with a vengeance. On the plus side the animations are getting way better and the character won't slip off moving platforms like my last condom did :P
A big shout out to all the guys at Cloakworks interactive! It's rare to find a company that openly gives you support on a product that you have yet to purchase a pro license for. Next month it'll be in my budget ;)
Hey, its so awesome that your creating Unity Alice! Saw the forum where you were discussing an official title and months ago my friend and I were coming up with new possible Alice titles and the one I thought best fitting for the story line of UA was Alice: Escaping Insanity. Just an idea.