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Beta Abilities & Discipline Guide [Copy link]

Rank: 3Rank: 3

Post time 2012-11-4 15:58:08 |Show all posts

Beta Abilities Guide

Below you'll find a list of the Abilities provided during initial beta, sorted by the associated Discipline type. Keep in mind that the first beta build provides you with a fully unlocked selection of abilities at a greater starting power level than will actually be the case. The stats that scale abilities are functional, though it's difficult for beta players to view characters stats presently.


Focused on melee assaults and direct damage. Scale with the POWER base stat, which also increase normal melee damage.

  • Rain of Blows: Damage and stun a single enemy with a rapid melee assault.
  • Shockwave: Slam into the ground from above. Causes damage and knockback to area.
  • Swath of Destruction: Damage and scatter enemies with a fast offensive dash.
  • Seeing Red: Get angry! A melee damage boost that lasts for a short duration.
  • Hungry Cleave: Steal health while damaging multiple enemies with a powerful horizontal slash.
  • Meteor Rain: A flaming meteor shower hits the target area, blasting enemies in area.


Focused on defense, support and crowd control. Scale with the DEFENSE base stat, which also increases damage reduction.

  • Skin of Stone: Stone armor provides additional damage absorption.
  • Chi Mend: Instantly recover health, ideal for emergency aid.
  • Chi Prayer: Increases health regeneration rate, ideal for prolonged battles. Best used prior to fighting.
  • Haunting Scream: An unearthly scream causes weaker enemies to flee from battle.
  • Iron Thorns: Attackers are impaled on deadly iron thorns for the duration.
  • Ring of Frost: A freezing ring of ice bursts from below, slowing enemies and causing frost damage.


Scale with the SKILL base stat, which also increases critical hit chance. Focused on ranged attacks, traps and evasive tactics.

  • Steady Shot: A carefully aimed shot stuns and damages a single enemy. Charge for more damage.
  • Stinging Shot: A venom coated shot that applies poison to target.
  • Caltrops: Scatter caltrops on the ground, causing damage and slowing multiple enemies.
  • Ninja Escape: Instantly teleport in a burst of smoke, stunning nearby enemies.
  • Bear Trap: Damages and stuns enemies in a small area when trap is triggered.
  • Firebomb Trap: Flame damage to multiple enemies when trap is triggered.

Each of these abilities will (in future) offer several levels of training. Each training level will increase the overall power of the ability, as well as adding additional effects.

This guide will be updated as beta updates occur which affect Abilities. Let us know here or create a thread if you have specific questions about abilities, training and progression. Some related info can be found in the Missing/Planned Features list.

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Post time 2012-11-4 20:17:58 |Show all posts
Are you guys planning to implement hotkeys?
I saw the new UI on the Alice's thread, and i think it would be nice to have a set of hotkeys (1~9), because not only we could use abilities but eat foods AND swap between weapons.

thanks ;)

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Post time 2012-11-5 00:20:17 |Show all posts
I agree with herohgamer, the tab switching is a little difficult to use in the middle of combat. Plus, hotkeys would help for consumables

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Post time 2012-11-5 07:26:16 |Show all posts
I haven't had too much of a problem with the tab function as I can rest my left hand easily on the tab, 1, 2, and 3 keys. I would prefer to be able to assign abilities myself to which slot and row (thinking of each tab as a "row"). But that's not something I'd expect to be able to do for a bit yet, if it's something to be implemented.

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Rank: 3Rank: 3

Post time 2012-11-5 10:57:01 |Show all posts
Actually, the independent assignment and training of abilities is something we're aiming to get very soon. Either the update this week or next.

We're pulling together a roadmap of beta feature releases, too. So you'll have a better idea when to expect what.

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Post time 2012-11-5 11:58:55 |Show all posts

Both Steady Shot and Stinging Shot need significant range boost imo. When I tried to use them it felt unnaturally short-ranged and really restrictive from the gameplay point of view.

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Post time 2012-11-5 12:09:17 |Show all posts
I love my ninja with 2h axe

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Post time 2012-11-5 15:31:29 |Show all posts
Awesome to finally know what each of these actually do!

Also is the ninja dash supposed to travel less distance when dashing towards the camera vs dashing away from the camera?

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Post time 2012-11-6 00:48:07 |Show all posts
Thank you for this list, I was constantly mousing over my abilities looking for some kind of description.

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Post time 2012-11-7 01:34:57 |Show all posts
thanks for the list it explains just what i wanted to know

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