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Equipment suggestions [Copy link]

Rank: 4

Post time 2015-3-26 20:49:36 |Show all posts
1 - why don t make a different equip shards? maybe 2 or 3 different r3 equipments for weapon, helm, rings and so on. with different bonuses and percentage, this way a player can choice on which equip works well for a focused monster, improving the game strategy
2 - why the healers equipment aren't more rare than melee or archers equip? we only have 1 or 2 main healers, but we have 10-20 main archers and melee unities, for example i have whole range of healer equips in my bag, but only 2 healers (obviously fully equipped yet). so what's the aim of the other healers equip shards?

3 - leveling equip needs to stop everything you re doing. you can t level skills, you can t evolve, you can only farm and farm marterials and SC, and many times this means that we have only few possibilities to play: Hoarhole need 10 hope to have 3-4 materials and maybe 1/15 equip shards

this system could be fixed as soon. collectin equip is the only way to play this game as a non paying player

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