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Author: vir0m

Balance Issues with Guild PvE Bosses [Copy link]

Rank: 8Rank: 8

Post time 2015-6-26 23:58:26 |Show all posts
Not sure if people have noticed, but QQ seems fine, lol

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Rank: 3Rank: 3

Post time 2015-6-27 23:14:26 |Show all posts
seem SH adm group doesnt take any responses to this issue

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Rank: 6Rank: 6

Post time 2015-6-27 23:47:45 |Show all posts
Is it fix yet? Or we have to wait until next week event maintenance?

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Rank: 8Rank: 8

Post time 2015-6-28 05:53:50 |Show all posts
KingAndrew replied at 2015-6-25 09:47
There should be so much better rewards like soul coins and augment materials for hitting guild bos ...

Of course I agree! Emphatically. Would love to see world boss ranks lengthened - at least to top ten. And SC for Guild PvE would really help, especially with the cost of opening new levels.

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Rank: 8Rank: 8

Post time 2015-6-28 05:55:14 |Show all posts
TFK2 replied at 2015-6-25 10:03
How about fixing what's broken first then mess with what's not broken? Queen vortex is still not fix ...

Also agree with that. Basic bugs in Guild PvE badly in need of fixing, including balance issues.

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Rank: 8Rank: 8

Post time 2015-6-28 05:57:08 |Show all posts
Goddwyn replied at 2015-6-25 11:31
On the comment of smaller guilds...you sir are correct.. At this level of difficulty PVE bosses ar ...

This specific balance problem has been brought to their attention. More tickets never hurt though. You in particular I know would write a good ticket.

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Rank: 8Rank: 8

Post time 2015-6-28 05:59:39 |Show all posts
Feanyar replied at 2015-6-25 12:30
This is one of the occasions where I dont understand SH decisions at all. Not only do I disagree, bu ...

Agree, and mods have brought this to their attention. Weekends, they're pretty much gone. Let's see what next week brings.

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Rank: 8Rank: 8

Post time 2015-6-28 06:04:39 |Show all posts
amye201320 replied at 2015-6-27 08:14
seem SH adm group doesnt take any responses to this issue

Well, remember the weekend thing. The mods here are certainly on it as far as passing on the seriousness of these issues. There is a rather convoluted path along planning and development. I wish they'd be quicker on this, as does everyone.

As I've said before: 1) If a guild donates enough to open a level, they should be able to kill the boss. 2) There needs to be a decent return on effort invested.

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Rank: 8Rank: 8

Post time 2015-6-28 06:10:41 |Show all posts
We've got two choices in our response here, we can either rage, or we can clearly state the reality of the balance problems and assume, and I think rightly, that SH wants to have a decent game and happy players. Raging? There's no point. The other requires a little patience, but it's our only alternative to pointless negativity that'll get us nowhere. We don't want to alienate the company we're doing business with - and I believe they honestly don't want to disappoint us. This is obviously a low point on balance and bugs both, but I think we'll all get through it.

Thank you for the useful tone of most posts here. They clearly state what needs to be done. We're all frustrated. Hang in there.

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Rank: 8Rank: 8

Post time 2015-6-29 11:11:36 |Show all posts
Anyone got any news on this issue....ticket responses, acknowledgment from SH, etc etc etc... or are we having a tumbleweed moment???

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