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- 2012-9-10
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- 2016-3-3
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To be clear - The Gate was a "hit" by most measures. What didn't work was our publishing deal.
70% of "your" money went to the publisher. They controlled UA - how it was spent, on what kinds of players, in what territories. We had no control over this and no visibility into it. Yeah, a better deal would have been nice, but you take what you can get - and that's the deal we could get.
Those of you second guessing how/why we did what we did, you quite literally have no idea what you're talking about because you have *zero* visibility into our constraints: costs, revenue streams, investor relationships, contracts, and other variables. You're wasting your breath and everyone else's time.
But hey, if you're so brilliant about all of this - raising money, negotiating deals, managing production, designing games - GO DO IT ON YOUR OWN. Stop wasting time here on the Internet *telling* everyone how smart/great you are. Show us! FFS.
Oh, you're still here? Well, while you continue keyboard-backseat-driving... we're going to get on with the production and launch of the next 4 games we already have in the pipeline. Games that our investors have committed to supporting the development of. Games that take all the mistakes we've made and lessons we've learned and try to present something new and better. Will it work? Who knows?! But I know this... our real-world attempts have a much better chance of doing *something* than your Internet shit-talk.
How's that for not pulling punches, hoppopoe2?
At the end of the day, I'm taking the real-world dollar investments being made into our company as the indicators of the value and knowledge we're building. You can't see it? OK, great. Keep typing away! Meanwhile, we've got monetary support, a team, and a plan. I'll take that any day over your uninformed, worthless criticism. |
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