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Edited by Webby at 2015-8-14 16:52
To ensure a successful automated (dead) but self sustaining game that keeps the core players, be they end-gamers or mid-gamers, involved and possibly even spending money I would suggest the following:
Shops quite simply are key:
1: Clear the shops of junk only leave slots for Disciples/Equips/Faceshards
2: Standardise prices in both shops: Disciples/Equips/ Face shards all 10k honour coin & Isle Mare Faceshards 1800virago and change all Equips/ Disciples to 5k virago.
3: Add all cards (Disciples/equips/Faceshards) needed to both shops.
4: Return Soul coin award to higher level for WB. (Keeps everyone interested in hitting a big boss)
5: Either see 3 or improve drop-rate considerably of critical Face shards ie Charybdis/Fallen argeste. (Have mercy stop screwing the odd disciple)
6: Gold spending rewards permanent.(Not in SH hands but critical if anyone want to make money with no effort directed toward the game)
7: Permanent Aug material Island. (essential)
8: Recycling of old events (would be nice if can be done, not so important for end gamers, but for others and spending possibly)
9: Return Virago awards for reset runs in Islemare : (Simple to do/rewards the spenders/no longer a need to worry about a distance between Noobs and others, makes second run worth doing)
PS: Refresh button changing from gold: to staggered Soul coin amounts, is also a good thing but...not essential and probably requires far too much programming or effort.
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