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- 2015-11-3
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- 2015-12-17
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I´d like to provide the view from my perspective if you want to hear it. Playing almost a month, lvl 33.
Pvp-shop prices - awesome
Raid-shop prices - awesome
Lost island- shop prices - awesome
Finally i see a way to catch up to the veterans (after having the foulness server merged with oldies). I get 31k arena points a day, means I can buy 2x5 demon shards, some stones, sericite, experience cards. Its gonna take months to get a couple of pvp demons, but now its only month and not years. At the old price of 150k for 5 shards it would have taken me 6 months to collect one pvp demon.
Raid shop is very much friendlier as well; right now I get more shards per fight than as reward, because I am normally somewhere rank 10 or lower. I can purchase a bit and occationally invest into demon shards i need. Overall Arena and Raid shops are working out good for me.
Lost island shop is its own story, the price drop is great. Point gain is tiresome, not sure many can afford to buy demon shards there even at the lower values. But the prices look a lot more ballanced.
From what i understand on average players get to LI stage 7-9, anything above can be circumstancially doable while you are young and progress faster than the difficulty, spend a lot of cash to stay above difficulty or will require many evolved and leveled demons which you can kamikaze on the way to the top. Most veterans still only have 4-5 maxed demons, so the kamikaze way will take years, even for them. The average player seems to get ~ 750k silver a day and 600 shop points from lost island.
Higher experience is a downer, i notice it a bit less though. Its not even the number of xp cards you need, its the silver you have to pay along. Getting enough Silver has become the biggest challenge of the game and sources are limited.
Those are lost island, dungeons, story, expeditions, elite, daily arena. All things considered an average player of my level will get maybe 1 mill soul coins a day if he focuses on it.
I have to spend over 3.5 million soul coins to level a new 4* item to lvl 31!!!
I need 100k silver to level a demon from 31 to 32, right now i manage, eventually i will have to prioritise spending most hope for silver gains to keep up while sacrificing my goals to get demon shards i want. Whatever you do now, silver is your limiting factor.
Let me humor you furthermore: a lvl 33 player reaches lvl 34. Lets say he has 10 4* items on his 4 main demons. He can now spend about 500k soul coins to level up his 4 demons. He is facing cost of 2.64 million soul coins to upgrade his 4* items.
Imagine a player is getting from lvl 50 to 51, he needs to spend ?10 mill? soul coins to level just 4 demons (he could have more than 4 he wishes to use). He probably has a 5* items or two, and a bit more 4* gear. He probably has to spend half a million silver per item. Thing is, his soul coin gain is only marginally bigger than what the lvl 30 player was getting.
Now imagine it with lvl 59 to 60. There is no need to make the endgame about tying up lose ends you have been dragging since lvl 50. It should be about getting more than just 4 demons to max level, equipping them. And finally getting the option to adjust your selection to enemy teams in brawl, arena, lost island.
I strongly suggest reducing the soul coin cost for item and demon upgrades, or dramatically increase the soul coin gains elsewhere - like the soul coin mines. It would probably require doubling or trippling the rewards there to keep the necessary ballance.
Your specialist who has been watching the game for 2 weeks may have thought that everyone can beat lost island 15 and get the silver there. This may be true for 5% of the playerbase, the rest however, is stuck around stage 8.
Right now everything seems like an eternal cycle of silverhunt, is that really intended? |
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