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Author: Apie

Recent Game Changes - OCT2015  Close [Copy link]

Rank: 2

Post time 2015-11-3 18:03:51 |Show all posts
i can take being called out on things but at least if you do then get it right. At no point did I curse!

With all the changes to the game how do you expect to bring in new players? Nobody will want to pick this app up with hopes of having their first lvl 60 demon in full 5* gear in a year, that's just ludicrous. Eventually the big spenders will be left with little left to do in game and then who will be left buying gold?

The whole point of this game is building a deck/demons and equipping them with the best possible gear but who's gonna wanna spend a year doing that?

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Rank: 3Rank: 3

Post time 2015-11-3 18:22:43 |Show all posts
Edited by Apie at 2015-11-5 08:50

Hey flight tribe, your examples do not look at the bigger picture; prior to the patch the player base was already declining. These changes will only accelerate the decline.
Perhaps it's difficult from your point of view to see how bad the changes were (resource scarcity in the form of exp and soul coins), so here's an example of a change where resource is in excess: Arena shop points. No one has mentioned this but everything in the arena shop is pretty much free. I highly doubt this was economic balance you were referring to. This is just one of the changes your guy got wrong.

FLIGHT REPLY.... Well, I canot comment on every single aspect of the economy, or indeed have the vision to see what the procuder is aiming for, however, as mentioned, I saw for 2 full weeks lots of people stood around the data guys desk all chatting and pointing at graphs.  I doubt that something is acting in a way they do not want after spending so much time on it, but of course they will also be keeping an eye on the data to see if further tweaks are needed.  I also woudn't worry about the playerbase, these things go up and down and of course we also have stuff in the pipeline based around that too.

Apie reply....Surely you must agree that the Arena Shop Point is not working as intended. Hey no one is complaining about it, everything in the shop is free now.
I am surprised to hear you say that player base is not an issue for CoD. From what I'm seeing in Bloodshed, its a very big issue. I'm assuming its worse for the other servers as they all had their respective server merges.

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Rank: 1

Post time 2015-11-3 21:03:42 |Show all posts
I´d like to provide the view from my perspective if you want to hear it. Playing almost a month, lvl 33.

Pvp-shop prices - awesome
Raid-shop prices - awesome
Lost island- shop prices - awesome

Finally i see a way to catch up to the veterans (after having the foulness server merged with oldies). I get 31k arena points a day, means I can buy 2x5 demon shards, some stones, sericite, experience cards. Its gonna take months to get a couple of pvp demons, but now its only month and not years. At the old price of 150k for 5 shards it would have taken me 6 months to collect one pvp demon.

Raid shop is very much friendlier as well; right now I get more shards per fight than as reward, because I am normally somewhere rank 10 or lower. I can purchase a bit and occationally invest into demon shards i need. Overall Arena and Raid shops are working out good for me.

Lost island shop is its own story, the price drop is great. Point gain is tiresome, not sure many can afford to buy demon shards there even at the lower values. But the prices look a lot more ballanced.

From what i understand on average players get to LI stage 7-9, anything above can be circumstancially doable while you are young and progress faster than the difficulty, spend a lot of cash to stay above difficulty or will require many evolved and leveled demons which you can kamikaze on the way to the top. Most veterans still only have 4-5 maxed demons, so the kamikaze way will take years, even for them. The average player seems to get ~ 750k silver a day and 600 shop points from lost island.

Higher experience is a downer, i notice it a bit less though. Its not even the number of xp cards you need, its the silver you have to pay along. Getting enough Silver has become the biggest challenge of the game and sources are limited.

Those are lost island, dungeons, story, expeditions, elite, daily arena. All things considered an average player of my level will get maybe 1 mill soul coins a day if he focuses on it.

I have to spend over 3.5 million soul coins to level a new 4* item to lvl 31!!!
I need 100k silver to level a demon from 31 to 32, right now i manage, eventually i will have to prioritise spending most hope for silver gains to keep up while sacrificing my goals to get demon shards i want. Whatever you do now, silver is your limiting factor.

Let me humor you furthermore: a lvl 33 player reaches lvl 34. Lets say he has 10 4* items on his 4 main demons. He can now spend about 500k soul coins to level up his 4 demons. He is facing cost of 2.64 million soul coins to upgrade his 4* items.

Imagine a player is getting from lvl 50 to 51, he needs to spend ?10 mill? soul coins to level just 4 demons (he could have more than 4 he wishes to use). He probably has a 5* items or two, and a bit more 4* gear. He probably has to spend half a million silver per item. Thing is, his soul coin gain is only marginally bigger than what the lvl 30 player was getting.

Now imagine it with lvl 59 to 60. There is no need to make the endgame about tying up lose ends you have been dragging since lvl 50. It should be about getting more than just 4 demons to max level, equipping them. And finally getting the option to adjust your selection to enemy teams in brawl, arena, lost island.

I strongly suggest reducing the soul coin cost for item and demon upgrades, or dramatically increase the soul coin gains elsewhere - like the soul coin mines. It would probably require doubling or trippling the rewards there to keep the necessary ballance.

Your specialist who has been watching the game for 2 weeks may have thought that everyone can beat lost island 15 and get the silver there. This may be true for 5% of the playerbase, the rest however, is stuck around stage 8.

Right now everything seems like an eternal cycle of silverhunt, is that really intended?

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Rank: 9Rank: 9Rank: 9

Post time 2015-11-4 11:30:54 |Show all posts
That's a big message Purplex  

there seems to be a lot of talk about Soul Coins going on, but have you all seen the gold>Soul Coin exchange now?  The amount of exchanges per day is substantially higher than it was before.  off the top of my head, mine seems to have trippled.

But yes, Soul coins are seen as extremely important for high level evolving/upgrading/being the best.

I know it looks a little grindy, but this is just how games are now.  They may hide it differently behind various features and systems, but they're all pretty much the same.  Grind for free or pay for speed-up.
I think we're reasonably good in this resepct, because off the top of my head, I don't think there's anything you can't get for free in the game if you're just willing to grind. Feel free to correct me if I'm wrong  

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Rank: 2

Post time 2015-11-5 02:56:27 |Show all posts
Edited by Jehannum at 2015-11-5 05:01

--moved this post to Suggestions forum as it was more appropriate there--

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Rank: 3Rank: 3

Post time 2015-11-5 08:40:13 |Show all posts
The amount of exchanges per day is substantially higher than it was before.  off the top of my head, mine seems to have trippled.


this has not happened for me, the soul coin exchange is still exactly the same (10g for 80000). can you provide a screen shot please of 10g for 240000.

if this is actually true, the soul coin changes may not be so bad.


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Rank: 2

Post time 2015-11-5 10:15:18 |Show all posts
The exchange rate has not changed, simply the number of times you can use it.

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Rank: 3Rank: 3

Post time 2015-11-5 10:31:58 |Show all posts
oh i see, i misinterpreted his poor choice of words.
not as helpful as i would've thought

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Rank: 9Rank: 9Rank: 9

Post time 2015-11-5 15:23:22 |Show all posts
"The amount of exchanges per day is substantially higher"

Seems a pretty good choice of words to describe that the "ammount of exchanges" you can do each day has increased.  

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Post time 2015-11-6 10:04:54 |Show all posts
Gain X 'amount of soul coins' per Y 'number of exchanges'.
please note that you were dealing with two quantities and the initial subject of your paragraph was soul coins.
not saying your grammar is wrong, but even taken out of context as you have done. 'amount of exchanges' just sound wrong.

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