- Reg time
- 2015-1-23
- Last login
- 2019-9-23
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Hello,
I've played HoN for about two weeks (team power @100k atm) and here's my thoughts on the game.
- The focus has shifted even further from Card-Collecting game to Card-evolving game, which is not good imo.
- Amount of different materials is huge. It's rather hard to identify the materials needed to upgrade/evolve certain things. I've learned "Rune of the Inert" form the icon but most of the rest are archaic to me. The shortcut to farm certain items is good tho!
- Upgrading and evolving Mares and items. The developing is complex, but not in a good way. Could've simplified it, as now I get the feeling that the amount of items/money/exp cards etc isn't justified. Can't really pen this thing down as I feel it, sorry.
- The amount of skills/stats per disciple is too complex, making it hard to assess the value of a Mare or compare them to each other.
- To be honest, I have no idea which of my seven Mares are good and which are a waste to develop. It's rather hard to come up with a develop strategy, which means there are less concrete goals to strive on, making the playing less addictive.
- I have no idea whether it is possible to collect Mares that support each other in battle aka synergy (like elements in The Gate). Should I just toss in the ones with biggest "power" number? Or to start developing Mares that seem to use Magic Attack if they perform better as a team?
- The Formation thing is unclear to me. Are there certain enemies that are best confronted with Front fighters instead of Middle or Back? Is there a limitation on Team how many Front Mares it can deploy?
- Lack of documentation/tips/guide to support the harsh learning curve is a big minus. I'd love to see a comprehensive, player-driven wiki to support this game, like with Blood Brothers for example.
- Battle is passive, with only skill-triggering in our command. No ability to control who takes the damage or move Mares around in any way. Big bonus is the "purge" option after finishing the stage once, but doesn't that reduce the whole game from it's essence into faceless farming/grinding/clicking game?
- The lack of control is highlighted in PvP.
- Lack of Trading cards/materials/etc. This is so big minus that I can't begin with...
- Oh yeah, Mares? Couldn't you come up with anything better name for my killer minions than a female horse?
- UI could be better, horizontally sliding menu buttons aren't top-notch solutions for example.
- Shards are used both on creating AND evolving a Mare, which is an improvement compared to The Gate (8 cards plus face shards).
- You made Befafes a ranged/magic Mare. OMG.... 
All in all, I'm not likely to continue playing for long-term or to spend money on the title. I'm currently playing to get the feeling if SH has learned any lessons from The Gate, but it seems that TG was better in some decisive parts that I value high in gameplay. But ultimately, it's the lack of trading that'll push me away from this title. Without it, I see little promise
Sorry for the honest but purely personal points, please feel free to comment and debunk my remarks! I tried to be comprehensive but I'll add if I missed any. Peace out!
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